I'm working on a strategic and tactical game titled, Algorithm. I don't wish to say too much about it right now but it involves robots and hexes 'n shit.

The game is being written entirely in C# using .NET 8 and the Monogame engine. Planned platforms are Windows, MacOS, Linux, and Android.

This is a screenshot of the tactical map and a player selecting a hex to move in to.

I've modified the official Tabletop Simulator Unmatched module to include the Bruce Lee and Jurassic Park licensed properties from the tabletop game. I used it mostly as an excuse to learn how to make TTS mods and also learn 3D modelling. My art assets are garbage but so it goes.

Unmatched screenshot 1
Bruce Lee vs Dracula in the Jurassic Park raptor paddock.
Unmatched screenshot 2
Bruce Lee, Robert Muldoon, and raptors from Jurassic Park.

I'm working on a Wooden Ships & Iron Men Vassal module, heavily reworking the existing module by ichibrothers and wga to include more automation, less book-keeping, dynamic movement values, and dynamic logs.

Wooden Ships & Iron Men screenshot 1
A British ship-of-the-line preparing to fire on...two British ships, I guess.
Wooden Ships & Iron Men screenshot 2
A screenshot of a bit of the Wind Change code.