I'm working on a strategic and tactical game titled, Algorithm. I don't wish to say too much about it right now but it involves robots and hexes 'n shit.
The game is being written entirely in C# using .NET 8 and the Monogame engine. Planned platforms are Windows, MacOS, Linux, and Android.
I've modified the official Tabletop Simulator Unmatched module to include the Bruce Lee and Jurassic Park licensed properties from the tabletop game. I used it mostly as an excuse to learn how to make TTS mods and also learn 3D modelling. My art assets are garbage but so it goes.
I'm working on a Wooden Ships & Iron Men Vassal module, heavily reworking the existing module by ichibrothers and wga to include more automation, less book-keeping, dynamic movement values, and dynamic logs.